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Age
of Crusades
CAMPAIGN RULES
FOR DBAOL
By Jason Ehlers |
INTRODUCTION
Age of Crusades is a campaign for eight players
using DBAOL.
The players represent the guiding spirit
of their nation over a period of roughly 1050-1450 and play between 6 and
10 battles for between two and four rounds.
The battles represent a brief snapshot
of crucial battles of the time, but since Age of Crusades takes place over
four centuries, players' armies will change through the rounds.
Only regular players of DBAOL who are running
the pre-release version smoothly should consider joining Age of Crusades.
Players who want to join Age of Crusades
should carefully read these rules a couple times before joining. If a player
misses an important point, they will not only hurt their own chances, but
the players in their Alliance as well!
THE OBJECTIVE
There will be two Champions, one in each Region.
The objective in Age of Crusades is to be the highest scoring player in
the highest-scoring Alliance in their Region. The highest scoring player
will not win unless his Alliance does well!
THE REGIONS
There are two regions, East and West. The East
Region represents the Middle East. The West Region represents Spain, extreme
north-west Africa, and some western Mediterranean islands.
Essentially, Age of Crusades is two campaigns
in one, since players will not battle players in another region.
THE ALLIANCES
The Alliances are based on the dominant
religious faith of the nations,
Christian or Islamic. There are two Christian
states and two Islamic States in each region.
THE PLAYERS
In total, there are eight players, four in each
region:
Eastern Region Byzantine (Christian)
Crusaders (Christian) Egyptian (Islamic) Turk (Islamic)
Western Region Aragon (Christian)
Castille (Christian) Andalusia-Granada (Islamic) Africans (Islamic)
Historically, the Islamic Alliance and
Turks won the eastern region, and the Christian Alliance and Castille won
the western region. Since they did not fight a land battle (rather a naval
battle), there will not be a "Championship" in this campaign, instead two
Champions.
THE ROUNDS
Age of Crusades is played in four rounds.
Each round represents a period of history:
Round One 1050-1150 Round Two 1150-1250
Round Three 1250-1350 Round Four 1350-1450
In general, the rounds are played in chronological
order, but an exception is made for the first two rounds to speed up the
play of Age of Crusades.
Before any battles in a round can begin,
all players in that region must post their army list they will use for
that round.
At the start, players may only begin battles
scheduled for rounds one and two. No third or fourth round battles may
be started until all players in the region have completed their battles
for the previous rounds.
At the end of the second round, the player
with the lowest total score in each region is made inactive, so that in
the third round, only three players in each region actually fight battles.
At the end of the third round, the active
player with the lowest total score in each region is made inactive, so
that in the fourth round, only two players in each region actually fight
battles.
Inactive players do not fight battles,
but their total points still are considered when determining the highest-scoring
Alliance in their region.
Battles in rounds one and two may be fought
simultaneously, although this will lose some sense of passage of time,
it will greatly speed play.
Starting in the third round, all players
in a region must have completed their battles for that round before any
other players in that region can start a battle in the fourth round.
THE SCHEDULE
Each Active Player fights one battle against
each other active player in their region in each round. Each battle will
involve the appropriate army for the player and round. The campaign
administrator will let all players know by e-mail and in the forum when
all players have made their army list choices for the following round and
will officially start new rounds. Players should not start battles for
rounds until all the army lists to be used by players in their region are
posted.
ARMIES IN
TIME
Players nations will use a particular army in
each round. Each player's army list choices for a given period should
be submitted by e-mail to administrator and will be published before any
battles begin for that round.
The player gets a new chance to "reorganize"
and make new choices for army lists, appropriate to those allowed below,
before the next round starts.
BYZANTINE Round 1 "Early Komnenian"
use #133 Round 2: "Late Komnenian" use #133, limit 1 Bd.
Rounds 3 & 4: "Trapezuntine" use #153
CRUSADER Round 1: "Early Crusader"
use #138, may use up to 3 Kn, may use up to 2 Aux. Rounds 2-3: "Later
Crusader" use #141. Round 4: "Knights of Saint John" use162b.
EGYPT Round 1: "Fatimid"
use #118 Round 2: "Ayyubid" use #143 Rounds 3-4: "Mameluke"
use #158
TURK Rounds 1-2: "Seljuk Sultanate
of Roum" use #124, maximum of 3 Cv. Round 3: "Early Ottoman" use
#160a, limit 1 Aux. Round 4: "Later Ottoman" use #160b
ARAGON Rounds 1-3: "Early Spanish
Christian States" use #104, no Cb. Round 4: "Later Spanish Christian
States" use#171, use 2 Sp.
CASTILLE Rounds 1-3: "Early Spanish
Christian States" use #104, no Cb. Round 4: "Later Spanish Christian
States" use#171, use 2 Sp.
ANDALUSIA-GRENADA Round 1: "Middle
Andalusian" use #103, no Cb. Rounds 2-3: "Early Granadine"
use #155, may use up to 1 Kn. Round 4: "Later Granadine" use
#155, may not use Kn
AFRICANS Round 1: "Almoravian" use
#125 cannot use the 1Kn+2Cb option. Rounds 2: "Almohades" use #125
cannot use the 1Kn+2Cb option. Rounds 3 & 4: "Later Berbers"
use #125 with 1 Ps+2Cm option.
SCORING
SYSTEM FOR AGE OF CRUSADES
Age of Crusades represents a very long,
low-intensity conflict of attrition and raids over sites of unearthly importance,
for intangible goals:
Victory/Loss of battle: +10/-10 points
Player was first in battle to capture/
lose camp: +5/-5 points
For each friendly element and general lost
in battle: -1 point.
NOTE: No points are awarded for eliminating
foes' generals or elements!
TRUCES,
CHIVALRY, AND PRE-ARRANGED BATTLES (CHEATING)
No truces are allowed. Age of Crusades
takes place over a long period of time, and the battles that take place
are meant to represent crucial battles that take place in the times between
truces and peaceful times.
In the same way, battles between players
in the same Alliance should not be pre-arranged. Agreeing not to kill another's
general or sack their camp is a gentlemanly gesture, but reciprocity by
foes cannot and will not be enforced by the campaign administrator! You
have been warned!
Players are advised to aim for the ten
point victories and sacking camps rather than shaving their elements-lost
sandbags in the hope this might somehow affect the scores in the campaign.
STALLING
If a player is consistently playing slower
than other players in the campaign, and it gets to the point where it is
holding up the tournament and really slowing things down, the campaign
administrator will handle the problem in the appropriate manner which can
range from a simple warning to expulsion from the tournament.
Players are asked to show patience with
other players, who may be nervous or having a tough time grasping the rules.
Fast players should remember they are fast players, and the other player
may not be purposely stalling.
Players are asked to show respect for their
fellow gamers at all times and behave in a manner of respect to other players
and if asked by the campaign administrator to "hurry up" they should do
so, knowing that the enjoyment of the campaign by all players is the goal.
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